RPG

I’m presently in the process of developing a game using RPG Maker VX Ace. It’s been a steep curve learning how to script properly, but it’s already paying off. Thanks to some top-notch scripts by other developers, I’ve begun to develop a unique feel to the Main Menu, HUD and Combat System. I think I’m most excited about finally having programmed in a Quest System (which is not included among RPG Maker’s default interface, for some reason). Presently, I’m happy to be using scripts by Galv, Yanfly and Modern Algebra.

 

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I’ve been playing around with the Classes, Skills, Weapons, Armor and Items. After a lot of thought, I finally settled on the team that would go into the game (although, I admit, this is submit to change should the whim strike me; however, I have little desire to stress further over it).

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The most difficult part is scripting itself, especially in relation to ‘events’. It takes a lot of time, patience, and testing in order to have the scripts functioning properly. And I often make various mistakes repeatedly.

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However, by far my favorite part is designing the maps themselves. While time consuming and, at times, tedious, watching the game world come to life is rewarding in and of itself. I envision something and then I create it, I control every aspect of this world, and put a lot of thought into each detail… although sometimes I just copy+paste a ton of trees.

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